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Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 17:32:00 -
[1] - Quote
TL;DR ----- Inventory liquidation from Uprising has injected too much money into the economy, and running in all proto gear has become too easy; there is no longer the financial penalty that controlled proto-usage.
Following the last character wipe in January (just before the end of closed beta), everyone started back at 500,000 SP, and had next to no money. Everyone started off on a level playing field.
Some people were generalists, having multiple suits and putting skills into multiple weapons.
Some people rushed into proto-suits, but were stuck using the milita gear for fittings due to a lack of skillpoints.
But the MONEY was still a major deciding factor in who ran with what gear. People would run pub matches in cheap gear in order to build up a war chest, then bust out their shiny proto gear for corp matches. For many, it was just too expensive to roll in proto all the time, because if you lost 2 proto-fit suits per match, you were losing more than that the match paid... and that was something that people couldn't sustain for a long period of time.
Then... then came the respec and inventory liquidation of Uprising. My wallet.... it jumped from around 20-25 million, all the way up to ~150million.... simply because all of the salvage I had accrued since January was liquidated at current market rates.
Christ.... I never spec'ed into vehicles, but I had loads of Tanks, LAVs and Dropships in my inventory thanks to salvage. And, all at once and all of a sudden.... it is as if EVERYTHING sold... all at once.
This was a HUGE mistake, because it made running "all proto, all the time" a viable option. Before, skills were a pre-requisite to getting into proto gear (as it is right now), with ISK cost limiting its frequent use. But now, with the skill respec and the inventory liquidation, people were able to go right to Proto, and now money is no longer a barrier.
This needs to be addressed, and I have the following suggestions.
1 - CCP needs to drastically increase the NPC cost of proto gear. I'm talking double or triple the cost of suits, weapons and fittings.
2 - CCP needs to open the player-to-player market trading, so that if player X gets a proto suit as salvage, they can resell that salvage at a price below the ceiling that CCP has set with the NPC orders... the market will determine the price.
3 - CCP needs to consider increasing the proto-gear drop rates in salvage, shifting supply from NPC markets to the community.
4 - Lastly, CCP should, perhaps, make proto gear a BPO in the EVE universe... allowing pilots to build the gear and then resell at market rates... beginning the linking of EVE and Dust economies.
Now, i realize that people will say that Dust players will have EVE alts subsidize them my making cheap gear. However, if the gear can only be sold through the market and not through contracts, and if it is subject to the market PVP that EVE players all know and love... and if the mineral/component requirement is such that there is a price floor on the gear... I think you will see a player-supported market that is free from EVE currency injection and devaluation/inflation.
Right now... the second someone comes out of the academy and starts running pub matches... they'll be pitting their 1-2 million SP against full proto squads... and they'll get frustrated, and they'll leave... and Dust NEEDS as many players as possible to remain healthy.
So... that was long winded, I'll grant you.... but I'm interested in your thoughts and feedback.
Cheers, Nightbird
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Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 17:47:00 -
[2] - Quote
Iron Wolf Saber wrote:Poor players will blow though all that isk quickly enough.
Here's the problem with that, though:
Weaker players (not just poor players... average players too) cannot compete UNLESS they also go proto... meaning that they will bankrupt themselves trying to keep pace, then be stuck using advanced or basic gear... where they will get their kittens handed to them even more.
So what happens then?
They get frustrated by getting fragged left and right, and quit? They AFK in matches to get payouts and skills, while not contributing to the match and making the game better? They go red-line sniper, in an effort to save ISK?
How does the top 5% curb-stomping the other 95% of the playerbase make the game healthy?
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Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 17:49:00 -
[3] - Quote
Gorra Snell wrote:CCP has already said they intend to implement a player-player market within DUST, and eventually link it to eve, but that they're doing it slowly and carefully. I doubt they're going to be swayed to speed it up by us, so that's not going to help the proto pubstomping any time soon.
I think upping the ante for FW matches might be a better, or at least far more expedient solution. Offering something other than Skirmish in FW, too...
I don't see how upping the payout from FW will solve the problem.... the inventory liquidation made it easier to run all proto... so how does increasing an ISK faucet (i.e. adding more money) solve the problem?
We need bigger ISK sinks, to take ISK out of the economy and make proto gear "special use", not "must have to have a chance at competing". |
Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 18:15:00 -
[4] - Quote
Sloth9230 wrote:Nightbird Aeon wrote:
We need bigger ISK sinks
And we want our ISK to go to NPCs and not other players why exactly?
Doesn't have to go to an NPC... but it has to leave circulation... leave the market. NPC vendors are just one way... and lets be fair... that is currently the ONLY isk sink in the game right now. You die, and replace your gear from the NPCs...
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Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 18:54:00 -
[5] - Quote
Luk Manag wrote:The isk conversion was a bit excessive. I had something like 245mil, and now I have several stacks of 500+ proto builds ...What's worse is that I really-really want to use up my D.T.ARs before they nerf them. The situation isn't so dire, because there could be a random collection of unlikely heroes (Ahrendee Mercenaries) who can rally the n00bs for a comeback assault. The coms action plays out something like this, "there's a bunch of drunken idiots running around the base in protosuits (me) and they're just good enough to beat my level 3 gear..." That's where the hero in you perks up - you know you can afford to end their foolish pub-stomp - and so, for the good of all, you turn the tide with your own 170K fits
While I'm happy to bust out my cape, tights and ring of power, the fact is this:
Blueberries generally retreat to the redline and don't come back out, once all the points go red or the kills start to be too one-sided. In squads from 4-6, us RND guys (Ahrendee) will push to grab one point... or perhaps drop an uplink or two.... and end up playing 5 vs 16, because the blueberries have given up. We get swarmed, killed, our spawn points get popped, camped or rehacked.... and we're back to spawning behind the red line. We've just lost our try-hard proto gear... and the blueberries are sniping, hiding, or washing the bay in the MCC.
Now, everyone will get redlined every now and then, but I think all can agree that the most fun matches are the evenly matched ones.... where you're winning by less than 5 clones, or are neck-and-neck on the MCC's hp.... redline blowouts suck for both teams.... just they suck a little less for the winners... but they still suck.
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Nightbird Aeon
Ahrendee Mercenaries
141
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Posted - 2013.05.17 19:08:00 -
[6] - Quote
Evil-Stuffed-Animal wrote:
lol the blueberries has given up as soon as they touch the power button on the PS3.
Can't argue there... |
Nightbird Aeon
Ahrendee Mercenaries
142
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Posted - 2013.05.17 19:39:00 -
[7] - Quote
Alaika Arbosa wrote:Iron Wolf Saber wrote:Only slightly, I still kill idiots with my milita weapons because they don't know how to strafe or they run out in the open. Just the amount of bullets it requires to kill them slightly increases. How do you know that they don't know how to strafe? Maybe they are just boycotting strafing. It is possible.
Clearly, Iron Wolf Saber hasn't boycotted saying how pro he is, so therefore others should be pro too
On a serious, non-trolling note... strafing is important, but can be predicted if constant. Weaving is the best, but for the life of me, I don't understand how someone weaves while running at me, and never takes a hit when I have a SMG or non-TAC assault rifle. I mean... christ, they should at least get the occasional tick of damage, just by the law of averages.
And.... yesterday I saw a guy in what must have been a 100% speed-fit Minmitar scout suit.... this guy was bunny hopping so much, and he got INSANE height on this jumps... easily jumped higher than he was tall...
WOW.... I wonder if the speed nerf we saw a while ago in EVE (nano-Vagabond, anyone???) will have a nerf-cousin in Dust... |
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